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Stats
Oct 2, 2008 10:35:46 GMT -8
Post by Charles on Oct 2, 2008 10:35:46 GMT -8
I would like some feedback on a change I'm thinking of making. Currently all characters have the same default stats. You get 10 points you can use to customize your character, but gnomes have the same health, strength and speed as humans. That seems too unrealistic to me.
I am thinking of modifying the system so that the default stats would be different for each species. Many NPC creatures such as wolves, rats, sheep, etc, have different stats.
I'm thinking humans would continue to have the defaults they do now and the others would be changed. (I'm pretty sure none of these changes would affect characters that already exist, only new characters.)
Elves would have slightly less health, and less strength, but more speed and more dexterity than humans. They would also have more mana.
Dwarves would have more strength, but slightly less speed and slightly less health than humans.
Gnomes would have considerably less speed and health, but more dexterity and a lot more mana.
I would try to make these balance out so that each of them was worth playing.
Comments?
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magick
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Music & Sound Effects Specialist
Posts: 58
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Stats
Oct 2, 2008 10:39:30 GMT -8
Post by magick on Oct 2, 2008 10:39:30 GMT -8
I think you should somehow implement a system like...you choose your race and then your class. Your race and class determin what states you start off with and whatever you decide to do with him after that changes his states depending on what things you do in the game and what classes you choose to use. You should be able to pick up 3 of the main classes (warrior,mage etc) and as many side classes as you want (smith,cook etc) but as you learn more side classes it gets harder to learn them....just an idea, it could be modified a bit?
~Magick
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Stats
Oct 2, 2008 11:22:18 GMT -8
Post by Charles on Oct 2, 2008 11:22:18 GMT -8
I would agree with that, but we've already decided to make classes informal. So you don't have to pick a class when you start your character. You can learn whatever skills you want without any class restrictions. Of course, somebody who spends a lot of time learning magic is generally called a mage even though there is no formal mage character class. Someone who is a priest in a religion and has magical powers may be referred to as a cleric. Someone who has armor and weapons and fights well is a warrior even though there is no formal character class.
That also means there is no limit to the character roles you can have. You can invent your own character class as Thaero has done. He's the only ranger so far and he has been creating special ranger abilities such as taming animals. Since you can create your own character class you can be an assassin, a warlord, a pirate, an explorer or strange combinations such as assassin/mage, ranger/bard/cleric, hunter/warrior, hunter assassin, blacksmith/mage, pirate/cleric (with your own religion that approves of piracy). Pretty much anything you can imagine.
But I didn't mean to get onto a tangent about classes. This thread is about whether we should have different default stats for different species.
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magick
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Music & Sound Effects Specialist
Posts: 58
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Stats
Oct 2, 2008 11:28:45 GMT -8
Post by magick on Oct 2, 2008 11:28:45 GMT -8
Thats true...Diffrent species i guess should have diffrent states, dwarves are smaller the most of the other species there for there speed would obviously change, is that what you mean by stats?
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Stats
Oct 2, 2008 14:04:02 GMT -8
Post by Charles on Oct 2, 2008 14:04:02 GMT -8
Yes. Stats is short for statistics, the numbers that measure the strength, dexterity, speed, health, etc.
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magick
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Stats
Oct 2, 2008 14:18:16 GMT -8
Post by magick on Oct 2, 2008 14:18:16 GMT -8
Yea, but i dont think i explained it right, i ment that are you trying to figure out if you should give each species (elf,dwarf, etc,) diffrent stats when they first start out.
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Stats
Oct 2, 2008 23:28:38 GMT -8
Post by Charles on Oct 2, 2008 23:28:38 GMT -8
Yes, that's what I'm suggesting.
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thaero
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Posts: 78
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Stats
Oct 3, 2008 5:00:21 GMT -8
Post by thaero on Oct 3, 2008 5:00:21 GMT -8
it's a good idea Charles. I think these numbers will need to be tweaked at some time also.
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Stats
Oct 3, 2008 12:32:40 GMT -8
Post by sunshine on Oct 3, 2008 12:32:40 GMT -8
I agree. It is only logical that not all species have the same exact stats. If a character is short, and with short legs, should he be able to run as fast or faster than a character with long legs? I don't see how.
As far as health, I thought elves lived for a long time, so wouldn't their health be higher than a species with a shorter normal lifespan?
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Stats
Oct 3, 2008 15:33:12 GMT -8
Post by Charles on Oct 3, 2008 15:33:12 GMT -8
The health statistic doesn't signify long life. That would be determined by how quickly they lose health when they get old. The health statistic is so far only used to determine how many wounds and injuries you can withstand before dying. I'm thinking the elves should have a similar health number to humans, but not the same. Either a little higher or a little lower. I'm thinking a little lower. That's partly because I think of elves as more frail and partly to balance out the fact that I think the elves should have more mana and more dexterity than humans. Since more mana and more dexterity are pluses, from a playability standpoint it would be appropriate for the elves to have a negative as well so that we don't end up with a world where virtually all the players choose elves because they are better in every way.
That's why I'm thinking of giving gnomes the most mana of all, because they need something to make up for the effects of being smaller. I really think gnomes need lower health, strength and speed because of their small size.
I'll post some specific proposed statistics when I come up with them. Or you guys can suggest some.
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magick
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Stats
Oct 3, 2008 17:58:09 GMT -8
Post by magick on Oct 3, 2008 17:58:09 GMT -8
Are gnomes the same as dwarves or is there a second class? If there the same i think that the dwarves should have the most strenght and the best at crafting since thats mostly what they will be used for. Have you considered making a halfling character? They would be good for rouge type characters but less strenght. Just throwin some more ideas out there....ok il get back to work ;D
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Stats
Oct 4, 2008 4:38:19 GMT -8
Post by hywalker on Oct 4, 2008 4:38:19 GMT -8
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magick
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Music & Sound Effects Specialist
Posts: 58
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Stats
Oct 4, 2008 8:31:01 GMT -8
Post by magick on Oct 4, 2008 8:31:01 GMT -8
That is SO not original Il take a look. ;D ~Magick To much information on little people...
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Stats
Oct 4, 2008 9:18:56 GMT -8
Post by Charles on Oct 4, 2008 9:18:56 GMT -8
Are gnomes the same as dwarves or is there a second class? If there the same i think that the dwarves should have the most strenght and the best at crafting since thats mostly what they will be used for. Have you considered making a halfling character? They would be good for rouge type characters but less strenght. Just throwin some more ideas out there....ok il get back to work ;D The gnomes are not the same as dwarves. They are a different species, though the main physical difference is that gnomes are smaller than dwarves. Also, unlike in other games, it is the fashion of dwarves in Magic of the Gods to shave off their beards and to shave their heads, even the women. Gnomes don't go for that and the male gnomes usually do grow some sort of facial hair. Gnomes are somewhat similar to halflings. There are no halflings in the game. At least, not yet.
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Stats
Oct 4, 2008 9:29:50 GMT -8
Post by Charles on Oct 4, 2008 9:29:50 GMT -8
These are the current default stats for Humans, Elves, Dwarves and Gnomes. It's the same for all of them:
Health 100 Mana 30 (actually it's 15 with a maximum of 30 which might as well be 30 because it regenerates up to maximum.) Strength 10 Dexterity 20 Speed 15 Toughness 10 Magic 10 (This doesn't affect anything at all yet) Energy (This isn't used for anything yet.) Breath (This isn't used for anything yet.) Well Fed (This isn't the same kind of statistic as the others. Ignore it for now.)
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